Not going to use followers extensively, too, as even with AFT and such they still break my stealth and involve in combat when I'm not planning to. Bash attack damage benefits from the perks as a result. Copyright © 2021 Robin Scott. (For Legendary Edition, see the link in the mod description.) New comments cannot be posted and votes cannot be cast. Hybrid classes are way more useful and fun to build as well. Thu'um of war adds reliable stagger, which is something an unarmed build desperately needs/lacks. Or take traps from Lockpicking and autocannon from Smithing (which is not magic, yes). Well, and Soul Cloak. I also take Ordinator's Vancian Magic tree under Alteration to limit the number of spells I can use per day, and role play only launching one spell per enemy period to reflect giving them a disease. Going to head for Milmurnir (or whatever is it's name) soon. 9 Unarmed Khajiit. Changes the unarmed perks in ordinator to work with magic, shields, staves, and torches. Khajit have a starting unarmed damage … Bash attack damage benefits from the perks as a result. You also have Sacrosanct vampirism to deal damage, which can get quite alright. Sort by. You can use staves to cast magic without actually casting magic :). Tried using bear traps and tripwire, but either I'm not very good at planning that, or they are not of much help. Shoults and Enchanting will be part of the build, though. Ordinator 9.30.0 for Skyrim Special Edition. Damage should be … The only magic I use is Illusion (Ghostwalk, Muffle) and Alteration (Armor). I'll start by saying you don't have to use these two races. I mean, I end up as all-rounder again. I've only ever gone through the main quest line once, and I didn't even get very high level (like 31). 1 month ago. Combat trees first. Saving your (Follower) Relationship - CloudedTruth. I play a Khajiit Monk that focuses on unarmed combat, Alteration and Restoration skills primarily. I'm not sure if Arcane Fist's mechanics interfere with these perks (I think Arcane Fist actually uses something similar to a bound weapon to simulate unarmed magic effects). my take on the unarmed build is to go Light Armor, Archery and Shouts with heavy enchanting, Light armor have some perks that multiplies your critical damage and that has some sinergy with Unarmed (15% crit) and Bows (crit on First strike) which makes you very versatile. Inigo - adds a unique and truly impressive companion to Skyrim with over 7,000 unique lines of dialogue. But if I don't, I can pretty much take common opponents with a sneak attack from behind (Gloves of the Pulgist, one perk in unarmed damage, a perk for sneak damage and Ale). 30 Oct 2016, 5:10PM. Dragon aspect with thunderchild and max kyne's favor grants 75% power attack damage, something an unarmed build will be using a lot. - Spellscribe: is now disabled when you have "unarmed" equipped (this is the invisible weapon that is equipped to replace your weapons or spells when you start a brawl). Updated hissing dragon's description to prevent confusion. I solved the conundrum between "realistic" or "gameplay". You're welcome. The main objectives are: Most effects should be in the player's hands and should be reliable if you can pull off their requirements. As I'm going the "no weapon/shield at all", all combat trees except LA and maybe a bit of One-Handed are not for this build. File size . Vampirism definitely will help at low leverls though, as it's sneak bonus is very sweet. Get patron gods and the patron god blessing that heals you and restores stamina for drinking alcahol. I may go destruction with runes and cloaks, or conjuration and vampirism. Static field affect spells, not 'spells and effects'. I'm playing a dunmer destruction mage (with some thematic overlappings with priests) in Skyrim lately, but with the specialization perks that reward you for focusing on a single element, I'm wondering if I should do something along those lines, or ignore them and continue to be a generalist, elemental wise. i hope to use heavy armor with … They do not work in the same way as spellscribe. They increase your unarmed damage by 10. Anyway, I've reviewed that specific tree (LA) and I know what perks I'm going to get there. About this mod. 20 percent More Perk Points. Does anyone has a suggestion what else will go with this build? Spoiler roh81 wrote: Do one handed none weapon specific perks still effect unarmed? Perhaps it should check whether … Melee weapons still cancel out the perks. Wasn't planning on rushing the main quest, but it makes sense, yes. Press question mark to learn the rest of the keyboard shortcuts. I never actually used them, I for sure should make a build with them, but perhaps not this one. I leveled Alchemy enough for Oils and I want to get Enchanting to the point where I can disenchant those gloves and get the same or better enchantment on better gloves. I've actually started a similar build, abusing alteration to cover for my lack of focus on magicka, getting free spells off Ocato's Recital and free novice and apprentice spells really has opened up the options. If you get Ultimate Combat … Both make being a mage very fun. Fixed an issue with the sweeping wind perk missing several conditions which prevented it from working as intended. 2KB. Ordinator, however, moves them to Light Armor, which kind of makes sense. Page 1989 of 2111 - Ordinator - Perks of Skyrim - posted in File topics: In response to post #62707166. When you first start your character, go to Riften and enter the Rataway. It's a very fun build that is fantastic in the early to mid-game of Skyrim. Wear them, and combined with your Khajiit active … The powerful open-source mod manager from Nexus Mods. Spoiler asdqweasdweq wrote: That Which Does Not Kill You seems to be bugged - after surviving for 3 minutes, whenever I save and reload it starts over again. This video is part of a project to restore all 21 Oblivion classes in Skyrim using the Ordinator perk mod (plus other build-specific mods). Date uploaded. If you're updating from … You’ll also have very high … They are great for an overall mage character build and are a good starting race for newcomers. When I did that, I went pure destruction, and maxed out my destruction tree … The problem I'm having is you need to be using Light Armor to be good in unarmed, damage wise. Enables many new viable character builds. By using our Services or clicking I agree, you agree to our use of cookies. Hello everybody. Changes the unarmed perks in ordinator to work with magic, shields, staves, and torches. Combat Gameplay Overhaul gives you a lot of nice agility while fighting hand to hand, as well as giving you an option to block while unarmed or dual wielding. It was different and exciting to play an unarmored melee character. The game isn't really catered towards unarmed builds, though. Do you know if Unarmed Helper (LE) has been converted to SSE? Unarmed mechanics are the same as your build, but I use Restoration disease spells to reflect the pestilence portion of the build. Will spellscribe work without a weapon though? Does One-handed dual perks branch apply for fists? Unarmed combat is useful … All of the magic trees, of course. This plugin requires SKSE. While using Arcane and Ordinator, I've seen both my one … Page 325 of 1043 - Ordinator - Perks of Skyrim - posted in File topics: In response to post #46715675. 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For the Elder Scrolls V: Skyrim more perks I 'm just slowly adding back! Add runes to the Elder Scrolls V: Skyrim poisons you make are 20/40 % stronger skyrim ordinator unarmed idea you. Hissing dragon should do this, or ebony and Restoration skills primarily on., # 28121069, # 28121484 are all replies on the same way as spellscribe Oakflesh! Ordinator users with this because of static field affect spells, not 'spells and '... Distinct from the perks as a result recommend them for one reason - they have racial bonuses to damage! An unarmed build and Alteration ( Armor ) as spellscribe, however, moves them to Armor... However, moves them to Light Armor tree perk `` sweeping wind '' ) great mod that 12! An unarmored melee character melee weapons still cancel out the perks.In esl format so do! Spells ( Oakflesh, stoneflesh, etc. ) post # 46715675, in cat... ) soon to head for Milmurnir ( or whatever is it 's definitely if. 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The problem I 'm going to be using Light Armor to be starting a play-through using the overhaul... … it 's a very fun build that is fantastic in the first strike ( also. To hand combat are not spells will it suffice to deal enough damage for... Weapon specific perks still effect unarmed than just one build starting race for newcomers part where ca...