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- The situation is the Christian path is democratic. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. division_cap = The maximum amount of divisions that this template may have; requires the template to be locked. dig_in_factor = The modifier applied to dig-in bonuses. Creates and adds the specified division template to the current scope. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. Grants the current scope a wargoal against the specified country. Enables Border War status for the current state. Gives all the resources of a state to the target country. If the character has multiple country leader roles, specifying the ideology type is mandatory. Adds the specified resource in the specified amount to the specified state. If the current country has a core on a state transferred to the released country, the core will be lost. Used in the province scope.id = Affect the specified province. But the DLC/patch will add that option. Variables can be used. Useful when making a country independent. For shared buildings level determines the amount, whereas for the others it is the actual level. disband = If true, will refund equipment and manpower. Interactive corporate website. target_province = Those save files should look the same. Unnecessary in most cases, as it's possible to create the unit leader role within an effect block mid-game. Here is the search bar where you can type the name of the command and get the syntax for that command. ahead_reduction = The reduction to the ahead of time penalty. Starts a civil war for the current scope with the specified parameters. Privacy Policy. Displays a special tooltip for the specified decision category in the effect tooltip. Equivalent to pressing on the error dog if enabling debug mode in launch options. Generates a tooltip, unlike delete_unit. Displays a localized key in the effect tooltip. Optional. Turns the current operative against their own country, transferring them to the specified country. Only possible to use if the division scope is the same as the ROOT scope. Press the up or down arrow keys to traverse through previously executed commands. division_names_group = States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. No tooltip is shown. Affects AI. start_state = Executes contained effects on every state that meets the limit and is controlled by the country this is contained in. Defines the effects that would be executed on the unit leader when the trait is removed. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Optional, only can be defined for ships. In case of overlap, unnested if statements are preferred. fallback = Defaults to no, if yes each option will try to fallback to the next available one. }, static_modifiers = { mod_modifier_1 mod_modifier_2 } Optional.efficiency = The initial production efficiency. Not sure if set_ruling_party boosts the ideology on it's own. Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. All states that are cored by the specified country will be given to it. If the current country has a core on a state transferred to the released country, the core will be lost. Used in the province scope.limit_to_border = Affect border provinces. Optional. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. popularity = / The amount of popularity to change. character = The character to promote. Optional, defaults to owner of operative.recipient = The recipient of the event. Adds maneuver skill to the current navy leader. Makes the current operative be captured by a specific country. province = { add_manpower = var:my_var This is noted by in an effect's parameters. Adjusts the number of research slots the current scope has. Creates a faction with the specified name for the current scope. The background used for country/unit leader portraits is found in /Hearts of Iron IV/tools/art/portrait_leader_background.png. value = The new value of the flag on the scale from -2 147 483 648 to 2 147 483 647. value = The value to set it to: 0 or 1. name = The name to change the province to. name = The new name of the character. Optional. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. If the character shouldn't do anything until later, then it can have no roles defined, with one getting added later on via an effect. trait = The trait to add. available_to_spy_master = Whether the operative can be recruited by the spy master. Can only be used if using RTTI. The difference between ideology types is mostly cosmetic, changing the description shown when hovering over the ideology icon and, if defined so, the icon itself. Technologies that are mutually exclusive with other technologies can not be removed by this effect. nationalities = { }The nationalities of the operative. Removes the subject status between the target and the current scope. Activates the specified targeted decision for the specified target for the current scope. ideology = Ideology type of the character. Spawns an air combat in desired location. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. Executes contained effects on a random country that meets the limit. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. Shows the name of the specified character as a tooltip. Changes the appearance of one of the sides within the balance of power. message = The reason for peace showing up in the pop-up. The current scope guarantees the target country. Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. Uses a special interface displaying the current unit leader portrait. Executes contained effects on every division that meets the limit and is located within the current state. limit_to_coastal = yes In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". If not set, it will be the scoped country. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. If it is 1, it will return "artillery_equipment". I just wanted to ask if anyone knows if there is some way to change the faction leader. A successfull call prints " have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen. Delete all armies and fleets of the specified countries. Can also be used in division scope. Removes the specified advisor role from the character. Commander trait - Hearts of Iron 4 Wiki Commander trait This is a community maintained wiki. The amount of experience gained when the admiral spots an enemy fleet. Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows. Checks if a scripted trigger is true or not. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Adds a freedom score ratio modifier to the current scope. Sets the cap of a division template. Please see the. Adds the specified trait to the current character. Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. Displays a special tooltip for the specified decision in the effect tooltip. Optional. If you spot a mistake then you are welcome to fix it. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Cheesing the game, console commands, or literally anything else. Reduces the overall equipment stockpile by the specified fraction. Army scope: small = The sprite used as an advisor. instant = Whether to instantly give a tech instead of a bonus or not. For example, let's say that the country history file has the following: In this case, TAG_liberal_leader will be the character that gets assigned to be a leader. Bump? Syntax remove_trait [ruler trait id] DLC: Rights of Man Ruler Trait ID The ID of the trait you wish to remove from your ruler. setcontroller [] [province id], Gives Army, navy and air experience to player, pp(fuhrer_mana,political_power) [PP amount], Gives(or removes) political power to player, fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel), civilwar [] [], add_party_popularity . amount = / The amount to add. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. Changes the number of shared building slots for the current state. large = The sprite used as a general. Using name is recommended because 1.11 made id obsolete. (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). The console command itself does not include d_, so d_test_command would be run in console as test_command icon = The icon that will be used by equipment. A weight of 0 will result in it never appearing for randomly-generated unit leaders. ideology = Ideology type of the character. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. In custom console commands, the country running the command is FROM, while ROOT is the selected country, state, or character. Retires the character, removing every role they hold and making them disappear from the game. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. is_locked = Whether the division is locked to modification and deletion. bonus = The bonus to research speed. Sets the popularity for the specified political party in the current scope. Adds a multiplicatory bonus to the specified skill. modifier = The static modifier to apply. srgb. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Optional, 1 by default. can_be_fired = no assigns the advisor as impossible to fire manually. Removes a claim of the current scope from the specified state. Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. Is cleared once execution ends (i.e. Sets the political party setup for the current scope. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. By default, these character slots exist in base game: idea_token = my_character is the ID used for the character when treated as an idea within this particular slot. value = <0-1>How much collaboration to add. category = Which doctrine category the cost reduction will apply to. Toggles debug display of normals/bounding boxes/collision. defender = / The defender state.attacker_win = Makes the attacker the winner.defender_win = Makes the defender the winner. Is there any way for me to change the leader of one of my puppets with a console command? surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. These arguments are within the character itself. Changes the controller of the specified province to the current scope. It is recommended that you use the workflow available through the MLEADER command to create leader objects. Changes the currently playing soundtrack. In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. Every state of the original country immediately gets set as a dynamic country's core: if that's unneeded, the cores would need to be removed after creation. states_filter = { }A trigger block checked for the state that must be met to be transferred to the breakaway. x = The X position of the entity. Switches two ideas with a tooltip displaying any modifier differences between them. Adds the specified amount of political power to the current scope. browser [url] Open the browser window and load the specified [URL]. Shows the value of a variable in the console. Fuel is, instead, in the resources section, while convoys can be added/removed with add_equipment_to_stockpile. Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. OR: 0 is the oldest, 1 is the second-oldest, etc. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. Can be used in country, state or character scopes. 1st: add_party_popularity 100 fascism. Executes contained effects on a random unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. province = The province the middle of which to use as the entity's position. The units to add to the template. Assigns a type to the trait, which gets used to assign where it's positioned on the user interface, as well as deciding if and when it's possible to assign. ws [<amount>] ws 50. Optional.originator = The originator of the event. Triggers that must be met in order to gain experience that'd make assigning this trait possible. Defaults to 1. keep_unit_leaders = { }List of unit leaders to be kept by their legacy_id. Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. Unit leaders include corps commanders, field marshals, and admirals. For more information, please see our Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. Toggle debug mode for air vs land combat. The province scope is used for provincal level buildings. Makes the current scope truce with the specified scope. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. force_allow_recruiting = Whether to allow or disallow recruiting. Executes contained effects on every country that meets the limit. Adds the specified amount of manpower to the current scope. bypass_recruitment should be set to no. For current country only, Force the AI to only spend army XP on template design, Force the AI to only spend army XP on equipment design, Get the address of selected group's front debug ID. Creates an operative for the current scope with the specified attributes. Instead, modifiers are used to have a continuous, everlasting effect on the game's condition that can be represented with a number. Sets the legitimacy of governments in exile. ideology = The ideology type of the character. This command, as you might have guessed, causes you to resign from your current position. and our The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. Defaults to 10 million if the number isn't specified. Recalls the current scope's attach from the specified country. Toggles the pausebanner for nicer screenshots. str_damage = The percentage of damage done to units to strength in particular. days = / The number of days to remove from the mission. Optional. keep_political_leader = Controls if the promoted party leader (i.e. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. defense_skill = Optional.Equipment scopetype = The name of the equipment to produce.creator = The country which is producing the equipment. Executes contained effects on a random country that meets the limit and has the specified original tag. Sets the required amount of parents needed to select the trait. Used to define a diplomatic relation between the current scope and target scope country. Adds a flat bonus to the specified skill. These can only be used with characters of the country leader type. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. terrain_factor = The modifier applied to terrain bonuses. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. Adds a dynamic modifier to the specified scope (the default scope is ROOT). Use modify_character_flag instead. The overlord of the country if it is a subject. Adds the specified trait to the current unit leader for the specified duration. General Information. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. rotation = The rotation to apply after the positioning. Fires the specified event for the current country. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. pumpkin seeds for breast enlargement,